![]() ![]() ![]() ReceptionĬompute! in 1989 called Fantavision the best animation program for the IBM PC, although it noted the inability to draw curves. Fantavision is an animation program by Scott Anderson for the Apple II and published by Broderbund in 1985. ![]() The interface was GUI-like-similar to the Macintosh of the day-with pull-down menus and black text on a white background. Because this was done in real-time, it allowed for creative exploration and quick changes. The software would then use a primitive morphing technology to generate frames in-between the user-created frames, allowing complex animations to be created without the requirement that every frame be drawn by the user. It was ported to other platforms such as the Commodore Amiga (1988), Apple IIGS (1987), and MS-DOS (1988).Īdvertisements claimed that Fantavision was "a revolutionary software breakthrough that, for the first time, brings to home computers the special powers known to computer animators as " tweening" and "transforming." It allowed the user to create short vector graphics animations frame-by-frame using a mouse, keyboard, or other device. Fantavision was an animation program from Broderbund originally for the Apple II but later ported to the Amiga, IIGS, and DOS. Apple IIgs: Fantavision (1987)(Broderbund) Emulation Item Preview remove-circle Share or Embed This Item. Cream Lemon Cream Lemon Cream Lemon Crusher Joe James Curran: Sun. For the Sony PlayStation 2 title, see FantaVision.įantavision was an animation program by Scott Anderson and published by Brøderbund for the Apple II series in 1985. Previously Omodaka 5 An 8-bit scroll animation by Tsuyoshi Hirooka and Yohei Ito for all the predictors who are called as Yosawya-san. This article is about the Apple II software program. ![]()
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